﻿//using System;
//using Microsoft.Xna.Framework;

//namespace Brouteforce.gameObjs.gamePiece {
//    internal class Defender : GamePiece {
//        public Defender(int speed, int light, int life, int power, Tile initialTile, int belongsToPlayer)
//            : base(
//                speed, light, life, power, new Sprite(BFGame.TileDefender, initialTile.Sprite.Location.Position),
//                belongsToPlayer) {
//        }

//        //public override void Update()
//        //{
//        //    throw new NotImplementedException();
//        //}


//        protected override void InnerUpdate() {

//        }

//        public override void Draw(int x, int y) {
//            Sprite.Draw(x, y);
//        }

//        public override void Fire(Tile fromTile, Tile toTile) {
//            throw new NotImplementedException();
//        }



//        public override void MousePassedOnTile(Tile tile) {
//            //throw new NotImplementedException();
//        }
//    }
//}